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Clerics also get magic that can boost AC (like Shield of Faith). With chain mail and a shield, you get 20 AC base. However, the most impressive part of this build is it’s level 1 AC. That’s +3 to AC from class alone ! If you wanted to, you could multiclass two levels into Fighter or Ranger to gain yet another +1 to AC, for a +4 to AC (without magic armor). At level 6, you gain a permanent +1 to AC while in Heavy Armor. Forge Clerics gain +1 to AC with Blessing from the Forge. Warforged gain a +1 to AC from Integrated Armor. However, if your party likes these kinds of crazy builds, then you have a recipe for some shenanigans! Silly AC – Warforged ClericĪ Warforged Forge cleric has problematically high AC.
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These will sometimes abuse mechanics of the game and that can be legitimately unfun for your party members and DM.
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Spells – Plane Shift, Simulacrum Level 14įeatures – Arcane Tradition, Bladesinger – Song of Victoryįeatures – Spell Mastery – Shield, Misty Stepįeatures – Signature spells – Counterspell, Haste Spells – Disintegrate, Mass Suggestion Level 13 Spells – Chain Lightning, Contingency Level 12 Spells – Wall of Force, Rary’s Telepathic Bond Level 11 Spells – Cold Monster, Steel Wind Strike Level 10įeatures – Arcane Tradition, Bladesinger – Song of Defense Spells – Arcane Eye, Dimension door Level 9 Spells – Banishment, Greater Invisibility Level 8 Spells – Counterspell, Hypnotic Pattern Level 7 Spells – Burning Hands, Absorb Elements Level 3įeatures – Ability Score Improvement: +2 to INT or DEX (Max 20)Ĭantrips – Green Flame Blade, if you don’t already have it, or Sword Burstįeatures – Arcane Tradition, Bladesinger – Extra Attack Spells – Shield, Find Familiar, Mage Armor, Magic Missile, Thunder Wave, Expeditious Retreat Level 2įeatures – Arcane Tradition: Bladesinger – Training in War and Sword, Bladesong However, Bladesingers seek out combat and thus require more hitpoints.Ĭantrips – Booming Blade, Mirror Illusion, Firebolt, High elf bonus cantrip: Green Flame Blade This is usually not a problem because they are very rarely found in combat.
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Coming in at 1D6, which is the lowest in D&D 5E, it is no surprise that Wizards are a bit squishy. Hit points are a big problem for Bladesingers. That brings us to another issue hit points. Though you are granted light armor proficiency through “ Training in War and Song,” allowing you to raise your armor class a little, your AC will not be particularly strong enough at higher levels to avoid being hit. Also, as you become higher level and are granted access to more powerful spells, most of the time you will find your spells would be more effective than your weapon.Īrmor class will also be an issue. However, the Bladesinger must raise both intelligence and dexterity. Usually, Wizards only have to focus on raising one ability score, their intelligence. Though the Bladesinger is undoubtedly a fun class to play, it is not the most powerful.
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